Hackers & Hustlers Cont.
I’ve continued tweaking my lightweight RPG Hackers & Hustlers (initial post). I’m still figuring out which chunks to keep and which to trim. I’m also considering remixing the threat table to also include opportunities; greed can be a great way to get a group focused on a common objective. I’m still welcoming any and all feedback on the game.
Current Draft (with comments enabled)
![](/images/f993c7f38d2aac0ca9a129188c8c1156c4b79c8143e291d026efe58b73dc6a3d.png)