2022 was a huge year for us – all three of us! Here’s what we’ve been up to:
Curio Rav Lubin was born in March – he’s almost ten months old now – and we’ve loved growing with him over the past year. He’s incredibly happy most of the time and quick to smile and giggle. His face is deeply expressive, especially his eyebrows, and we love seeing a small window into his mind. In the last few weeks he’s gotten very quick at crawling and climbing (on us, on furniture, on toys). It’s wild to see friends’ kids who are only a year older and think about how much more will change in the very near future.
Parenting has been a blast – especially since I get to do it with Avital. We’re having nonstop fun and it just keeps getting better. One surprise for me, shortly after Curio was born, was that I kept bursting into improvised song about his day. I’m not particularly into musicals but making up songs was a way to connect with Curio and to embrace the omnipresent repetition of those early months. It turns out that I’m not alone in this and our friend Kathryn Hymes ended up writing an article for the Atlantic on the topic (featuring me and Curio!): What Babies Hear When You Sing to Them.
We’ve had tons of great family time beyond Curio too, with my parents flying in once a month and Avital’s parents visiting at least once a week. It’s super fun to see them spending time with their grandchild!
We aren’t posting much about Curio on social media but you can follow our newsletter, The Lubin Letters, for updates.
I had a very busy year on the serious game front, mostly focused on “foresight games” that explore the future.
In April, we (Leveraged Play, Copia Institute, Engine) launched Startup Trail (blog) a browser based game that explores the intersection of startups and tech policy. Players face a series of dilemmas as they grow their company from founding to exit (or bankruptcy). The game was warmly received, with 10,000s of folks playing the game; we also got covered in The Verge. I’m thrilled with how the game turned out and we’ll be making more browser-based games in 2023.
United Nations Election Game
I’ve also spent most of the year working with the United Nations (in collaboration with Mike Masnick) on a foresight game to explore threats and opportunities around elections. We ran pilot sessions in Southeast Asia in late spring and then created a generalized guide for how to adapt the game for other national contexts – the guide should launch early this year and I’ll post about it when it’s live. Working with the United Nations was a great opportunity – it’s important that my games are impactful (not just fun) and the UN is a strong vector for affecting positive change.
Minigames, Talks, Workshops, and More
While I’ve worked on a few other bigger games over the course of the year, I can’t talk about them publicly yet. I can share two smaller games though: Coastalia Refugee Crisis and Hindsight 2030.
I created Coastalia Refugee Crisis for a VZOR and SOIF’s series on Peaceful Futures. Players explored how institutions might respond to a fraught situation that threatens to descend into violent conflict. The short crisis game format has potential and I look forward to making more designs like it in 2023.
I also collaborated with The Copia Institute to launch a remixable version of Hindsight 2030, our lightweight game that explore the future through a timeline of headlines (earlier post). I love the idea of easily remixable foresight games and hope to release a few more this year.
Talks and more
I gave a handful of talks and workshops throughout 2022 (e.g. for California 100 and SOIF) and I’ve enjoyed honing my “Why Foresight Games?” pitch and seeing what resonates with different audiences. I was also interviewed on the Amble Podcast where we had a lovely conversation about applications for foresight games.
Launching the Foresight Games Community
In June I officially launched the Foresight Games Community with a Discord and mailing list (already up to ~150 people each). I’d been seeing different folks bridging foresight and games work around the world but there wasn’t a central place for sharing and discussing the (still emerging) field. Since the launch we’ve held 7 meetups where we’ve given lightning talks or played games. We’ll keep having monthly events this year – if you’re making games about the future or just curious, sign-up and join us!
Avital Tours / Edible Architecture
Avital created a new brand this fall, Edible Architecture, which sells the first commercially available Charcuterie Chalet Kit. I’ve enjoyed watching her prototype and launch this new business line and seeing her go from concept to reality in just a few, quick months – her kits have even gone viral on social media!
Consumer Games and Story Synth
Working the Case
Much of my game designer energy was focused on foresight games but I still found time to design and playtest consumer games. Most of time here was spent on Working the Case – my 30-minute mystery game where you collectively create and solve a murder. I playtested the game 20 times, with several different playsets (e.g. space station, fantasy) and I am very happy with how it’s shaping up. This year I’ll look to publish it in digital form (new Story Synth format?) or as a physical card version.
The always incredible Jeff Stormer had me on his podcast Party of One where we played the game and told a twisted tale of murder on Vacation Station – give it a listen!
Behind the Magic released in Germany
The folks at System Matters translated Behind the Magic, my fantasy mockumentary game, into German (my first international game translation) and I love their new illustrations. You can send your German-speaking gamer friends to their online store and it’s also being sold in German game shops.
Story Synth: Microgrants and Hexmaps
2022 was a huge year for Story Synth, my free web platform for storytelling games. Based on my rough analytics, more than 10,000 folks came to the site and over 100 new games were created.
I teamed up with Big Bad Con to run a microgrant program, with financial support from the wonderful folks at Grant for the Web. We distributed $30,000 as 100 microgrants of $300 to designers of marginalized identities, many of whom were first time designers. I love helping this cohort make games and they inspired me to add many extra features to the Story Synth platform. You can check out some of their games in the Microgrant Gallery.
Finally, on December 31st, I launched the new Hexmap Format (also with Raph’s advice – thanks Raph!) which makes it easy for designers to create maps of various sizes with plenty of room for customization. I’m excited to see what folks build with it!
Speaking of Raph, I also wrote a “twist” expansion called “The Glitch” for Raph’s game The Zone (Kickstarter), which will be released later this year.
Gaming Like It’s 1926/7
I’ve been expanding my musical dabbling on two fronts. I’ve been playing a lot of ukulele for Curio and have been leaving the instrument upstairs where I can easily pick it up for a minute and strum – I highly recommend it for anyone who is curious. I’ve also been learning piano and just upgraded from my small 2-octave midi controller to a 61 key keyboard. I’m looking forward to learning basic jazz improvisation and am enjoying it a lot so far!
I spent a bit of time outlining short stories but didn’t make much progress on actually writing. I’m hoping to change that this year and get a few stories out in the same shared setting. I’ll share more info soon and hope to do a bit more working in public on this front.
Also - my story Joan Henry vs the Algorithm was translated into Italian (my first fiction writing translation) and it’s included in the Internetwork anthology as Joan Henry Contro l’Algoritmo.
2023 and Catch-up!
We just finished our first round of planning for 2023 and it’s going to be an excited and jam packed year.
Also - we haven’t been great about proactively scheduling calls but we always get excited when old friends reach out to chat. Shoot us an email and we’ll get something on the calendar!